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Netherworld

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icon Cubase SX/SL Mastering And Mixing Tips 'n' Tricks24.08.2004. u 15:05 - pre 239 meseci
Dakle ljudi podelite svoje znanje oko masteringa , mixa , koriscenja VSTi -ova i svega ostalog ! Ako ova tema zazivi obecavam jedan "monstruozan" post ...

 
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euripyd

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks25.08.2004. u 18:15 - pre 239 meseci
pa ajde daj monstruozan post. Sta si ti mislio da cu ja svoje znanje koje sam godinama sticao sada da tu prosipam za dz i kucam pet sati da bi neko bio srecan?
Ovde se resavaju akutni problemi.
Pitaj ako te nesto interesuje.
Sunca li ti žarevog!!
 
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vindic8or

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks26.08.2004. u 18:56 - pre 239 meseci
netherworld,

stvarno ako zapocnes ovakvu temu, moras prvo sam nesto da das, da bi ocekivao da dobijes nesto zauzvrat :) ja nisam za ljubomorno cuvanje znanja, kao ovaj iznad, naprotiv, ali ako nemamo gde da pocnemo, onda nista od konstruktivne diskusije :)
 
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Netherworld

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks02.09.2004. u 18:42 - pre 238 meseci
Evo za pocetak ovo:

The basics of mixing down to two-track with this guide:
-----The signal of each instrument must be SOLO and MONO while you are making these settings. You can pan them in stereo afterward.
-----Set your mixer's master fader to "0", and the two-track recorder's level control to about halfway (or, 5 on a scale of 1-10).
-----Preferably, you should read the meter on the two-track recorder, not your mixer's meter, as you make the level settings.
-----After you've made these settings, the finished mix will probably peak above 0 dB, which is unacceptable for digital recordings. Therefore, you must adjust the finished mix's recording level properly using the two-track recorder's level control after you've made the settings recommended in this guide.
-----If you are using a preset drum pattern, as opposed to individual drums, mix in the pattern's entire drum kit by matching the loudest instrument in the drum kit to the setting on the guide below. The others will already be in their correct proportion.

MAINSTREAM / ALTERNATIVE MIX


Bass Drum ....................................................... - 4 dB
Snare Drum ...................................................... - 4 dB
High Hat ........................................................... - 20 dB
Crash Cymbal ................................................... - 8 dB
Toms ............................................................... - 8 dB
Treble Percussion ............................................. - 24 dB
Midrange/Low Percussion ................................. - 20 dB
Bass Guitar ...................................................... - 8 dB
Rhythm Guitar .................................................. - 8 dB
Rhythm Keyboard (or second guitar) ................... - 8 dB
Pad ................................................................. - 20 dB
Brass Accents ................................................. - 8 dB
Lead Vocal or Instrument ................................... -18 thru -12 dB
Background Vocals = a few db less than the lead's volume level




URBAN MIX


Bass Drum ...................................................... - 4 dB
Snare Drum ..................................................... - 6 dB
High Hat .......................................................... - 24 dB
Crash Cymbal .................................................. - 12 dB
Toms ............................................................... - 8 dB
Treble Percussion ............................................. - 24 dB
Midrange/Low Percussion .................................. - 20 dB
Bass Guitar ...................................................... - 6 dB
Rhythm Guitar .................................................. - 12 dB
Rhythm Keyboard ............................................. - 12 dB
Pad ................................................................. - 20 dB
Brass Accents .................................................. - 6 dB
Lead Vocal or Instrument ................................... - 18 thru - 12 dB
Background Vocals = a few db less the lead's volume level
NOTE: R&B music in the style of the Sixties/Early Seventies should be mixed using the "Mainstream/Alternative" chart above.




OLDIES MIX ("Fifties")


Bass Drum ................................................... - 6 dB
Snare Drum .................................................. - 6 dB
Ride Cymbal/High Hat ................................... - 18 dB
Crash Cymbal .............................................. - 12 dB
Toms ........................................................... - 8 dB
Bongos ........................................................ - 8 dB
Bass Guitar .................................................. - 6 dB
Rhythm Guitar .............................................. - 8 dB
Rhythm Piano ............................................... - 8 dB
Rhythm Sax ................................................. - 10 dB
Organ .......................................................... - 10 dB
String Section Pad ........................................ -18 dB
Lead Vocal or Instrument ............................... - 18 thru - 12 dB (thick arrangements may require the lead to peak around - 8 dB)
Background Vocals = a few db less the lead's volume level




SOFT BALLAD


Bass Drum .................................................... - 12 dB
Side Stick ..................................................... - 10 dB
Snare Drum ................................................... - 4 dB
High Hat/Ride Cymbal .................................... - 24 dB
Crash Cymbal ................................................ - 18 dB
Toms ............................................................. - 8 dB
Treble Percussion ........................................... - 24 dB (occasional accent notes from tambourines, etc. as loud as - 8 dB)
Midrange/Low Percussion ................................ - 10 dB
Bass Guitar .................................................... - 8 dB
Rhythm Guitar ................................................ - 18 dB (overdriven guitar on "power ballads", about - 8 dB on loud sections)
Rhythm Keyboard ........................................... - 10 dB (on loud sections, - 6 dB)
Pad ............................................................... - 20 dB (on loud sections, - 18 dB)
Lead Vocal or Instrument ................................. - 18 thru - 12 dB
Background Vocals = a few db less the lead's volume level
NOTE: Rhythm Guitar and Keyboard settings refer to full, "block"chords; individual notes and arpeggiated chords shoud register several db lower.
NOTE: Ballads with a strong beat throughout (such as "slow jams" and "power ballads")
should be mixed according to the "loud" settings given above.


COUNTRY MIX


Bass Drum ..................................................... - 4 dB (for bluegrass, - 10 dB)
Snare Drum .................................................... - 4 dB (omit for bluegrass)
High Hat ......................................................... - 20 dB (omit for bluegrass)
Crash Cymbal ................................................. - 10 dB (omit for bluegrass)
Tambourine ..................................................... - 18 dB
Hand Claps ..................................................... - 8 dB
Bass Guitar .................................................... - 6 dB
Rhythm Guitar ................................................ - 6 dB
Banjo ............................................................. - 10 dB (used in bluegrass; otherwise, use a second guitar)
Piano ............................................................. - 10 dB (omit for bluegrass)
Fiddle ............................................................. - 8 dB
Lead Vocal or Instrument .................................. - 18 thru - 8 dB
Background Vocals = a few db less the lead's volume level




EASY LISTENING MIX (combo, big band)


Bass Drum ...................................................... - 8 dB (grace notes, about - 18 dB; accent notes, about - 4dB)
Snare Drum ..................................................... - 12 dB (grace notes, about - 24 dB; accent notes, about - 2 dB)
Brushed Snare Drum ........................................ - 20 dB
Side Stick ....................................................... - 6 dB (grace notes, about - 18 dB)
High Hat .......................................................... - 18 dB (grace notes, about - 30 dB)
Ride Cymbal .................................................... - 10 dB
Crash/Splash Cymbals ..................................... - 8 dB
Toms .............................................................. - 8 dB
Treble Percussion ............................................ - 18 dB (used in Latin arrangements)
Midrange/Low Percussion ................................. - 12 dB (used in Latin arrangements)
Acoustic Bass ................................................. - 6 dB
Rhythm Guitar ................................................. - 12 thru - 6 dB (uncompressed)
Rhythm Keyboard ............................................ - 12 thru - 6 dB (uncompressed)
Vibes .............................................................. - 12 dB
Brass Section .................................................. - 6 dB (accents, about 0 dB)
Lead Vocal or Instrument .................................. - 18 thru - 8 dB
Background Vocals = a few db less than the lead's volume level






SHOW TUNES MIX


Bass Drum ..................................................... - 10 dB (used for rhythmic passages)
Snare Drum .................................................... - 18 dB (used for rhythmic passages)
Treble Percussion ........................................... - 20 dB
Midrange/Low Percussion ................................ - 18 dB
Cymbals ........................................................ - 8 dB
Drum Rolls ..................................................... - 12 dB
Tympani Accents ............................................ - 2 dB
Bass Line ....................................................... - 8 dB (used for rhythmic passages; consists of basses, cellos, and/or tubas)
Piano and/or Harp ........................................... - 10 dB
Orchestra Pad ................................................ - 12 dB (thru - 6 dB for crescendos)
Brass Accents/Fanfares .................................. - 2 dB
Piccolo .......................................................... - 20 dB
Lead Vocal or Instrument ................................. - 18 thru - 10 dB
Chorus Group = about the same as the lead's volume level




SIMPLE ARRANGEMENT MIX


Piano or Guitar ................................................. - 18 thru - 6 dB, centered around - 12 dB
Lead Vocal or Instrument .................................. - 10 thru - 2 dB, centered around - 6 dB
Light Percussion, if any ........................................ around - 20 dB

 
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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks02.09.2004. u 18:47 - pre 238 meseci
A i ovo moze biti od koristi....

REFERENCE DESK
Vital statistics to keep your music feeling good....

DECIBELS




0 dB - the "threshold of hearing"...or the faintest sound an average person can hear


10 dB - the sound of a pin dropping from one yard away


20 dB - soft whispering...or the hum of a refrigerator


30 dB - the sound level of a library


40 dB - a quiet conversation


50 dB - a teacher speaking to a class in a medium-sized classroom


60 dB - the sound level of a busy office...or a sewing machine


70 dB - a vacuum cleaner...or a blow dryer...or a busy sidewalk


80 dB - a laundromat...or an alarm clock (may appear to be louder on Monday mornings)


90 dB - the volume of a lawn mower. To protect your hearing, you should expose yourself to no more than 8 hours per day of sound at this level (not an excuse to avoid mowing the lawn)


100 dB - a large orchestra playing loudly...or a chainsaw...or a person yelling as loudly as they can, for whatever reason (limit exposure to 2 hours per day at this volume level. And see what's wrong with that person)


110 dB - a rock concert...or a car horn...or a motorcycle...or a jackhammer (no more than 1 hour per day at this level)


120 dB - a car stereo at full blast...or a conversation between teenagers at the next table in the restaurant (maximum of 15 minutes a day at this volume level)


THE FOLLOWING VOLUME LEVELS ARE IN THE "DANGER ZONE" -- AVOID ALL EXPOSURE IF POSSIBLE:


130 dB - loud headphones...or a jet taking off from a few blocks away (physical ear-pain begins at this level)


140 dB - a fire cracker explosion up close


150 dB - an M-80 or cherry bomb explosion up close


* * * * * REMEMBER: Severe hearing loss is permanent, and it doesn't always show up at an early age, but it can gradually, unnoticeably worsen over the years. Please do what you can to protect your ears. A mild case of tinnitus (ringing in the ears) can improve or even clear up after a while, but only if you make a commitment to avoid dangerous sound levels. If you have this condition, let it serve as a warning that you should regard your hearing as a valuable gift. (Of course, some hearing loss is a normal part of aging, especially concernring the high treble frequencies.) Just keep in mind that, contrary to popular myth, music sounds better at moderate listening levels. In fact, at loud volumes, you can't really enjoy the "fine points" of music at all. As a general guideline, a safe listening level is one where you can carry on a conversation over the music without having to raise your voice. This is especially important when you're wearing headphones. Don't turn up your Walkman to drown out the sound of the subway train you're on. Put the Walkman away and do a crossword puzzle. You'd be surprised -- once you get used to lower volumes, you'll never be able to stand loud music again. And that's good.




FREQUENCIES




20 kHz - Not much of musical value happening up here, except the very highest overtones of treble instruments. Some extremely high-pitched noise lives here, too. The average person can't hear anything above this frequency, and many adults can't even hear this one. Some engineers prefer to filter everything from here up completely out of a mix.


around 16 kHz - Very high overtones. This region is the key to a sense of "air" and "liveness" in your music. It also helps your ears detect exactly where things are placed in a mix. Sampled instruments (such as drum machine sounds, keyboard tones, etc.) usually don't contain frequencies this high, due to technical limitations. That partly explains why they sound so artificial; however, a device called the Aphex Aural Exciter can be used to generate extra overtones on them, making them sound more realistic. It works by examining the frequencies which are already present in the sound, and then creating new, mathematically-correct harmonics over them, to replace the ones that are missing. The result is an instrument sound that is very much like the original. I describe this device more fully on the MY STUFF page. There are other enhancing tools on the market; however, to my knowledge, the Aphex is the only one that actually generates new overtones. The other ones use different techniques to brighten sounds.


around 12 kHz - High treble. Most quality-brand stereos can handle overtones at least this high. This region contains the "shimmer" and "sparkle" of a mix. In the interest of reducing hiss and other high-frequency noise, a few engineers will roll off everything above this range, although doing so robs the mix of the "live" sound quality mentioned above.


around 10 kHz - The sizzle of high hats and cymbals is mainly found here. Also, the vividness of guitars, pianos and vocals. A very important range for treble response in consumer audio equipment -- this frequency is often used as a benchmark to determine whether a piece of gear is good enough to be considered high-fidelity. However, a music program that cuts off everything above 10k won't necessarily sound "lo-fi"; in fact, the average person won't even notice anything is missing, especially after listening for a while.


around 9 kHz - A little lift here gives detail and seperation to individual voices in a vocal ensemble. Also useful for enhancing the expressive raspiness of some lead singers.


around 8 kHz - Try boosting here to accent phasing and flanging effects. Can also be used to shine up your brass instruments.


around 7 kHz - The brightness of toms; the buzz of string ensembles and sawtooth- wave keyboard sounds. Cut slightly to cope with excessive finger noise on stringed instruments, or sibilance (edgy "s" sounds) on a vocal.


around 6 kHz - The brightness of a kick drum or bass guitar; the whispery quality of a vocal (don't go overboard boosting here...it can lead to thin-sounding voices!).


around 5 kHz - The buzz of a snare drum; the presence of high-hats, guitars and female or child vocals. ("Presence" refers to how close to the listener things in a mix appear to be.) Solo piano, whether acoustic or electric, sounds more luxurious with this region raised up a bit (perhaps 4 dB), along with 250 Hz. Also, a slight dip here helps with surface noise problems on your old phonograph records.


around 4 kHz - Probably the best spot to boost for presence on a male vocal. Start with 4 - 6 decibels (fairly wide Q) and experiment from there.


around 3 kHz - The presence of a kick drum; the string noise on a bass guitar; the edginess a guitar solo needs to cut through a mix. A piano can gain independence from the rest of the band with a gentle boost in this area. A mild dip here controls screeching notes from a female or child singer.


around 2 kHz - The sharpness of a snare drum. A key region for dealing with the ear-grating harshness that may occur on guitars and vocals. (Dabble around until you pinpoint the exact frequency that's irritating you, because cutting too much here can make it hard to understand the lyrics in your vocal...or zap the life out out your guitar. If you're not sure about what you're doing, it's probably best to leave this region alone -- there's too much at stake!)


around 1 kHz - The noise of a pick used on any stringed instrument; the honking quality of most instruments; the telephone-like quality of vocals; the attack and pitch definition of a bass guitar or upright bass. Dip here to tame piercing notes on a male vocal.


around 500 Hz - The body tone of a guitars (acoustic or electric), organs, and many orchestral instruments like violins, woodwinds, and brass. Too much energy here can make a mix sound "boxy"...as if your speakers were made of cardboard.


around 450 Hz - The chest-voice of female and child singers.


around 400 Hz - The chest-voice of male singers.


around 350 Hz - The body tone of toms.


around 300 Hz - The general sense of warmth and fullness in a mix. If you boost here, use a Q setting that's not wide enough to pick up 200 Hz -- he's a troublemaker, as you'll see below.


around 250 Hz - The warmth of things like electric guitar, synth pad, string pad and (solo) piano.


around 200 Hz - The body tone of a snare drum. A slight cut here will help deal with muddiness on just about any instrument, voice, or mix, and will prevent any competition with the snare.


around 150 Hz - Here's a useful secret: cut a few decibels in this area to make the bass sound more punchy on a mix or individual instrument. If your EQ is sweepable, experiment to find the exact spot that sounds best. (Of course, this only applies to instruments that actually have something happening down here -- not a tambourine, for instance.)


around 100 Hz - The bass energy of a kick drum. Also, the low end of an electric guitar, piano or musically-acceptable synth tone. You probably don't need anything below this on a non-bass instrument, so filter out the lows to keep them from fighting the bass guitar. Put a big boost here if you want to imitate the voice of a radio DJ.


around 50 Hz - The lowest notes of bass instruments. This range is the key to powerful-sounding mixes; boosting it a couple of dB can give your music a sense of "phatness" (weightiness) as long as you don't overdo it. You can clarify your rhythm section by adding a few dB anywhere from here to 80 Hz on your bass guitar, while cutting a few from your kick drum. Cut here if you're having trouble with AC hum and you have no other way of getting rid of it.


10 - 20 Hz - The extreme lower range of hearing for most adults. You are usually advised to filter out everything from here down when you're recording onto analog tape; doing so often improves the results. You can leave this range alone for digital recordings, or remove it -- whichever sounds best to you. Keep in mind that, in most cases, anything this low is probably just taking up valuable recording space, forcing you to compromise the volume level at which you can record the more important things in your mix. (Suggestion: get rid of it.)




FORMAT COMPARISONS




ALL ARE APPROXIMATE.


human ear capacity: Dynamic range = 100 dB. Frequency response = 20 Hz to 20 kHz.


DVD: Dynamic range = 106 dB (* see note). Frequency response = 0 Hz to 20 kHz.


CD / DAT: Dynamic range = 96 dB (* see note). Frequency response = 0 Hz to 20 kHz.


MiniDisc: Dynamic range = 96 dB (* see note). Frequency response = 0 Hz to 20 kHz.


12-inch vinyl: Dynamic range = 20 dB (* see note). Frequency response = 50 Hz to 22 kHz.


7-inch 45: Dynamic range = 20 dB (* see note). Frequency response = 50 Hz to 12 kHz. (Usually were either vinyl, shellac, or polystyrene.)


TV / hi-fi VHS / FM radio: Dynamic range = 60 dB (* * see note). Frequency response = 20 Hz to 15 kHz. (NOTE: Ordinary "non-hi-fi" VHS sounds only about as good as a normal cassette.)


metal cassette (Type IV): Dynamic range = 65 dB (with Dolby B = 70 dB; with Dolby C = 80 dB.) Frequency response = 20 Hz to 18 kHz. (The tape is layered with fine metal particles. Sounds excellent, but is somewhat abrasive on tape heads. Also tends to snap easily.)


ferro-chrome cassette (Type III): (This mixture of metal and chrome oxide particles was an experimental format that never caught on. Went the way of the eight-track cartridge. By the way, there is a Type 0 too, that is likewise disappearing. It is similar to normal tape in formula, but apparently has some problems.)


chrome cassette (Type II): Dynamic range = 60 dB (with Dolby B = 65 dB; with Dolby C = 75 dB * see note). Frequency response = 20 Hz to 16 kHz. (Formulated of a substance derived from chrome, which is then mixed with iron rust particles. A fine compromise between great sound and tape head-friendliness.)


normal cassette (Type I): Dynamic range = 55 dB (with Dolby B = 60 dB; with Dolby C = 70 dB * see note). Frequency response = 20 Hz to 14 kHz. (Made with ferric oxide - the rust that comes from iron. Sound quality is acceptable; material is very easy on tape heads.)


MP3: Dynamic range = 20 dB (most people don't utilize this full range -- they heavily compress). Frequency response = 20 Hz to 12 kHz.


AM radio: Dynamic range = 30 dB (* * see note). Frequency response = 20 Hz to10 kHz.


typical home stereo speaker: Dynamic range = 90 dB. Frequency response = 80 Hz to 20 kHz.


typical cheap computer speaker: Dynamic range = 70 dB. Frequency response = 200 Hz to 15 kHz.


NOTES:


* Most popular music releases are compressed to about 20 - 30 dB, regardless of the dynamic range the format is capable of handling. In the days of vinyl, this was done for the purpose of getting the sound acceptably recorded onto the records. Too much dynamic energy was detrimental to these discs; it messed up both the recording and the playback, because it made the needles jump out of the grooves. Due to this, the stereos that were made to play these records were designed to handle no more than this narrow dynamic range...anything more would have been unnecessary. (It never occurred to them that one day we would develop a format which could handle a wider range -- namely, the CD). Today, we have several formats which are capable of HUGE dynamics, yet we still use with stereo systems that have narrow dynamic range capability. Why? Because we have become so accustomed to hearing highly-squashed music, most of us are turned off by recordings with natural-sounding dynamics. Que loco.


* * Major commercial TV / radio stations routinely compress their broadcasts to less than 10 dB. This is done for two reasons: (1) to make their station sound as loud as the competition; and (2) to keep their volume level steady so you don't have to constantly adjust your stereo. (Don't kid yourself...it's mainly the first reason.) They use multi-band compression to keep the sound from getting too smeared. A multi-band compressor is one that isolates the bass, midrange and treble portions of a sound and allows you to compress each band seperately, so nothing gets more treatment than it needs. Generally, bass is compressed fairly heavily; midrange to a lesser degree; and treble very slightly if at all. This is all followed by an overall limiter, which prevents anything from getting through above the safety margin.

_______________________________

Ako nekoga zanima nesto odredjeno neka pita...
 
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vindic8or

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks03.09.2004. u 13:02 - pre 238 meseci
ok, 101 stuff (nije bas cubase, al ajde).
moj savet je da se izbegavaju ovakvi quick&easy tutorijali o eq i kompresiji, jer ne postoje nikakva univerzalna setovanja, koja bi uopste mogla da posluze kao template.

npr. ove tabele su skroz bezveze.
koliko ces cutovati (ili boostovati) koji drum sempl, zavisi pre svega od prisutnosti svih ostalih instrumenata i semplova u mixu (svi oni se prostiru po istom frekventnom opsegu, tako da smetaju jedni drugima ako se pazljivo ne mixuju), a pored toga i od konkretnog sempla.
napisati samo "snare drum - -6db" nije apsolutno nikakav savet, jer zvuk snare-a nije jedinstven, vec ih ima milion i svi su razliciti i po frekventnom odzivu i po snr. zapravo i snimanje istog snare druma ce dosta da se menja u zavisnosti koliko se jako udara (s metar ili 2cm) i cime se udara (stick ili brush) i samim tim ce zahtevati drugaciji eq i compression.
takodje ako procesiras kick-ove prateci ovakve savete, slobodno se pozdravi od bass instrumenta (i uopste low end-a).
 
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Ivan Dimkovic

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks03.09.2004. u 13:43 - pre 238 meseci
Citat:

MP3: Dynamic range = 20 dB (most people don't utilize this full range -- they heavily compress). Frequency response = 20 Hz to 12 kHz.


Bullshit - MP3 dinamicki opseg je punih 96 dB koliko i originalni wave fajl. Propusni opseg zavisi od bit-ratea (stepen kompresije) i na 128 kbps je obicno 20 Hz do 16 kHz, a na 192 do svih 20 kHz.


DigiCortex (ex. SpikeFun) - Cortical Neural Network Simulator:
http://www.digicortex.net/node/1 Videos: http://www.digicortex.net/node/17 Gallery: http://www.digicortex.net/node/25
PowerMonkey - Redyce CPU Power Waste and gain performance! - https://github.com/psyq321/PowerMonkey
 
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vindic8or

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks03.09.2004. u 14:00 - pre 238 meseci
da, zaboravio sam to da dodam, drugi tekst je pun ovakvih netacnih podataka.
npr snr dvd-a nije 106db, posto je 24bit-ni audio u pitanju (144db).

inace, nether, na forumima se u neku ruku smatra "nekulturno" pastovanje kompletnih tekstova i tutorijala sa drugih web sajtova. uglavnom se ostave samo linkovi i licni komentari na dati teskt.
 
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Netherworld

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks03.09.2004. u 14:23 - pre 238 meseci
Dobro ljudi, trazili ste nesto za pocetak, i ja sam vam to dao.... ako neko smatra da su ovi podatci neupotrebljivi, to je njegov problem.... ovo je samo bilo za pocetak, nije sve ovde navedeno bas skroz tacno , tu se slazem...

Citat:
inace, nether, na forumima se u neku ruku smatra "nekulturno" pastovanje kompletnih tekstova i tutorijala sa drugih web sajtova. uglavnom se ostave samo linkovi i licni komentari na dati teskt.


Da, ove stvari nisam skidao sa neta ili shta ti ja znam, nego iz raznih knjiga i audio literature....
 
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vindic8or

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks03.09.2004. u 15:30 - pre 238 meseci
Citat:
ako neko smatra da su ovi podatci neupotrebljivi, to je njegov problem


naprotiv. nije meni licno problem sto neki text ima pogresne podatke, ako ja znam prave. problem je bas u onima koji ne znaju, pa onda nauce pogresno. i generalno (nevezano za ovaj topic) bolje je ne nauciti odmah, nego nauciti pogresno.


Citat:
Da, ove stvari nisam skidao sa neta ili shta ti ja znam, nego iz raznih knjiga i audio literature....


hm... da :)
prvi text se, izmedju ostalih mesta, nalazi na:
http://members.aol.com/motionizer/page3.html

drugi, pak na:
http://holla-front.com/forum/archive/index.php/t-22327.html


tako da si tesko ti sam sastavljao ovo "iz raznih knjiga i audio literature...." ;)
 
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drummaster

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks23.09.2004. u 16:04 - pre 238 meseci
Odlicna tema Hvala svima Nista ne moze da skodi
Sajt je 5+
Napisao bih jos pohvala ali vrijeme...





http://holla-front.com/forum/archive/index.php/t-22327.html
 
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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks29.09.2004. u 17:38 - pre 238 meseci
molim vas, navodite izvore sa kojih skidate tekstove licno da to ne moraju da rade drugi umesto vas ;]
ako su u pitanju knjige i audio literatura navedite naslove knjiga, brojeve/izdanja casopisa i sl.

osim toga kad bi svi koristili parametre koje si poslao za miks, sve bi zvucalo isto. NIJEDAN mix engineer ne koristi pre-arranged parametre za nivoe u miksu. Ljudi prvo puste da cuju sta se miksa i onda rade subjektivno od toga.
Osim toga ako podignes snare i kick na -4dB a lead vox stavis na -18dB, neces cuti bas puno vokala zar ne?
FBzP
 
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AntOnOff
Vladimir Antonov
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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks06.10.2004. u 16:51 - pre 237 meseci
Ne bih da smetam, imam i ja nesto na ovu temu da kazem...

Mastering je nekada bio posao koji je zahtevao gomilu opreme u studiju
specijalno projektovanom za to...
Danas je dovoljno imati ( osim slusnog aparata ) dobar softver i komp
i naravno monitoring. Prave se i specijalni kompjuteri za tu namenu, koje mi
smrtnici necemo skoro videti.
Koliko ja imam iskustva sa mastringom, to i nije neka velika filozofija...
Trebalo bi se pridrzavati par nacela, i ne smisljati toplu vodu.Praviti master neke
plesne muzike ( hm, tehno-a :) je naravno lakse od muzike koja je svirana
"pravim" instrumentima. Ne postoje univerzalni recepti kakav ekvilajzer treba i kako
upotrebiti ili koliki bi nivo rms-a ili pik trebalo da bude. Uvek je dobro slusati slicnu
muziku za koju smatrate da je dobar primer i imati na umu da se uvce ispred
monitora za par sati umori od slusanja pa samim tim i postane neupotrebljivo za tako delikatnu stvar.

Pa jos nista nisam rekao...

Softver koji ja koristim narcesce je Wavelab,
jer iz njega mogu lepo da redjam u reku
ekvilajzer, kompresor i limiter (na kraju lanca) i da ih slusam odjednom.
Otprilike se trudim da slika spektralne analize bude uglavnom ujednacena u nekom
srednjem delu, posto ipak se tu i nalazi najvise od zvuka, a i losiji lo fi
zvucnici u kolima ili radiju ili tv-u ne mogu ni da reprodukuju suvise niske ili visoke frekvencije. Takodje gledam da levi i desni kanal ne idu u kontra fazu, jer ce se sve
sto je u kontrafazi pri mono slusanju "sabrati" i nece se cuti.
Sam pik naravno ne bi trebalo da prelazi nulu, a rms nivo bi otprilike trebalo ubosti
za svaku vrstu muzike posebno. Jako je bitno kada se radi ceo album da nivoi svih
pesama budu slicni, da se nebi desavalo da je jedna pesma tiha druga suvise glasna.To je jako bitno ako se album slusa u kontinuitetu.
Postoji jedan programcic kojim se koristim vec recimo 5 godina .
jako je praktican i zove se Pingvin audiometar...(ili pinguin nisam siguran kako se pise jer ne sedim u studiju trenutno) .
Pa da i naravno , bitno je malo rasiriti bazu stero slike, uz pomoc nekog plugina
tipa psp stereo enhenser ili neki slican, naravno ne preterivati jer moze doci do
brljanja faza l i r kanala.

Ih mrzi me da pisem vise, a i ne znam mnogo vise o svemu ovome,
al eto da iznesem svoje iskustvo....

Studio A
 
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vindic8or

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks07.10.2004. u 16:51 - pre 237 meseci
Ant,
i ja sam u pocetku ziveo u nekim od zabluda koje ti iznosis ovde, a onda sam procitao Bob Katz-ovu knjigu "Mastering Audio: The Art & The Science" koju bih i tebi preporucio. dobices pravi uvid u proces masteringa iz pravog ugla. ali, nazalost, i shvatices da to uopste nije nesto sto treba uzimati tako olako.
 
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AntOnOff
Vladimir Antonov
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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks14.10.2004. u 12:26 - pre 237 meseci
hi hi, pa dobro ako tako kazes...mislim da sam ipak citao tu i mnoge knjige o tome...
ipak je stvarnost nesto drugacija. Naime u Srbiji brale vazi pravilo 'snadji se' kako znas. Mislim najlakse je nekom reci procitaj knjigu...ne znam sto si se osetio prozvan? Jedno je raditi master u studiju od mnogo hiljada para kao sto sam ja radio
dok su komjuteri bili dobri samo za packmana, a drugo danas kod kuce u sobi u kojoj
i spavas i jedes i jbs...i cisto sumnjam da prosecan korisnik koga interesuje ova tema mora bas da cita knjige o tome, ili da moze da dodje do nekog materijala za mastering koji nije tehno ili nesto snimano u kucnim uslovima. Ljudi su skloni da mistifikuju mastering kao
nesto izuzetno tesko...jel si probao vindic8or nekada da snimis sinfoniski orkestar? Ja jesam...
lakse je raditi master, nakraju uvek mozes da procitas knjigu i da znas sve o tome
:)
I dalje tvrdim da ne treba smisljati toplu vodu...

Studio A
 
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vindic8or

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks14.10.2004. u 19:31 - pre 237 meseci
nisam se uopste osetio prozvanim, jer nista licno nije upuceno u tvojoj poruci.

ono sto sam naglasio je da mastering uopste nije jednostavan proces i da zahteva mnogo vise znanja, iskustva, vremena i paznje, nego sto si ti naveo.
ali mi pricamo o razlicitim filozofijama i pristupima post-produkcije. ja sam mislio na "svetski" pro level mastering. ti pricas o srpskom "snadji se brale" masteringu van studijskog okruzenja (hm, ovo mora biti amaterski po definiciji) a ilustrativno opisujes to mesto sa:

Citat:
kod kuce u sobi u kojoj i spavas i jedes i jbs...i



ok je i to. samo ne pricamo na istom lejeru.
 
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AntOnOff
Vladimir Antonov
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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks15.10.2004. u 12:13 - pre 237 meseci
Pa dobro, verovatno si u pravu...ipak stoji da su stvari danas drugacije
nego nekada, drugaciji su nosaci zvuka i cak i u sobi u kojoj jbs, uz pomoc
kompjutera mozes da uradis puno toga. Ranije je bilo uvek problema da
predvidis kako ce to sto si uradio da zvuci na ploci, po pravilu je bilo uvek frke
prilikom prebacivanja sa nosaca na nosac, bilo je puno papirologije, ponekada bi
se zvuk totalno promenio na ploci u odnosu na master koji bi uradio zbog
mozda losih ili starih sprava za stampanje ploca. Danas se master radi uglavnom za
cd, i to sto cujes i das, to i dobijes, nema mnogo frke oko formata i papirologije...

Danas programi kao sto su

WaveLab http://www.steinberg.net/Produ...roduct_ID=2181&Langue_ID=7

Waves Masters Bundle http://www.waves.com

ili PSP VintageWarmer i PSP MasterQ http://www.pspaudioware.com/

ili The BLUE TUBES BUNDLE http://www.nomadfactory.com/products/bluetubes/

nude mnogo vise nego neki jako , jako skupi uredjaji.
itd...sav ovaj softver nije jeftin, ali je jako kvalitetan i verovatno vredi
svaku paru.

Studio A
 
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PlastiC_AvengeR
Marko JK
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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks27.10.2004. u 10:30 - pre 237 meseci
Ant, ovo programe shto si naveo danas svaki klinac poseduje na svom kompu, pa opet se sva ozbiljna muzicka produkcija radi samo u ozbiljnim muzickim studijima....
Ne znam da li si imao prilike da radis nesto u nekom takvom studiju, ali mogu da ti kazem da kvalitet jednog npr. Mackie-ja ne moze da se dobije na obicnom kompu,bez obzira koliko ga napumpas plugovima... , svaki hardverski efekat jednostavno bolje zvuci ..... ako ikad odes u neki bolji studio videces o cemu ti pricam...
::. .::
:. .:
:. .:
:. .:
:.:
: EcT0R
 
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vindic8or

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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks27.10.2004. u 15:24 - pre 237 meseci
^^^^^ naravno :)

analogna oprema ne kosta toliko, bez razloga :)
 
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AntOnOff
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icon Re: Cubase SX/SL Mastering And Mixing Tips 'n' Tricks28.10.2004. u 16:25 - pre 237 meseci
:)

of cors
Studio A
 
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