Code:
// promenljiva texture je tipa LPDIRECT3DTEXTURE9 i textuira je vec ucitana
float tmp = texture->Width;
// promenljiva texture je tipa LPDIRECT3DTEXTURE9 i textuira je vec ucitana
float tmp = texture->Width;
IntelliSense mi prikaze da LPDIRECT3DTEXTURE9 tip podatka sadrzi promenljivu Width, ali kad pokusam da build-ujem kod kompajler prijavi sledecu gresku:
c:\Documents and Settings\Srki\My Documents\Visual Studio Projects\SimpleEngine\particlesystem.cpp(75): error C2039: 'Width' : is not a member of 'IDirect3DTexture9'
u cemu je problem?