znachi sledece oblasti
Artificial Inteligence and Artificial Life
Biotechnology, health and medical
Business and Education
Demographics
Displays
Energy
Environment and countryside
Home and office
Life and leisure in a cyberspace world
Machine input/output
Materials and electronic devices
Processing, memory and storage
Robotics
Security, law, war
Shopping and money
Space
Telecommunications
Transport and travel
Wearable technology
Addendum: Wild cards (that could happen almost anytime1)
Artificial Inteligence and Artificial Life
AI doctors 2001
Virus aimed at toys released 2002
Chat show hosted by robot 2003
Computer agent personal shoppers 2003
First synthetic (but organic) life form 2003
Domestic appliances with remote (networked) intelligence 2003
Smart Barbie insists on allowance for clothes and accessories 2003
Real time language translation 2004
Toys with network based intelligence 2004
Confessions to AI priest 2004
AI teachers in school 2004
Action man toys engage in war games over networks 2004
Security Barbie used for locating lost offspring 2004
Shopping Barbie acts as personal shopper for children 2004
Machine use of common sense inference 2005
Behaviour alarms based on human mistake mechanisms 2005
Computers that write most of their own software 2005
Intelligent robotic pets 2005
AI chatbots indistinguishable from people by 95 % of population 2005
First artificial electronic life 2006
First organism brought back from extinction 2006
Software trained rather than written? 2006
Domestic appliances with personality and talking head interface 2007
Systems to understand text and drawings (e.g. patent information) 2007
People have some virtual friends but don't know which ones 2007
AI students 2007
AI models used extensively in business management 2010
Artificial Nervous System for autonomous robots 2010
Highest earning celebrity is synthetic 2010
Smart Barbie with personality chip and full sensory input 2010
AI houses which react to occupants 2010
25 % of TV celebrities synthetic 2010 :)))))))
Expert systems surpass human learning and logic abilities 2011
Most software written by machine 2011
Home manager computer 2011
Machine use of human-like memorising, recognising, learning 2012
Computer agents start being thought of as colleagues instead of tools 2013
Satellite location devices implanted into pets 2015
Office Automation systems using functions similar to brain functions 2015
Machine use of human-like creativity 2015
Leisure activities for intelligent software entities released 2015
Human knowledge exceeded by machine knowledge 2017
Electronic pets outnumber organic pets 2020
Electronic life form given basic rights 2020
Artificial insects and small animals with artificial brains 2020
Remote control devices built into pets 2020
Ubiquitous embedded intelligence 2020
Virus wipes out half of the electronic pet population 2021
Learning superseded by transparent interface to smart computer 2025
Robots physically and mentally superior to humans 2030
Living genetically engineered Furby (TM, Tiger Electronics) 2040
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